Effects

There are various effects which may help or hinder (depending on who is getting affected).

Acid effect
Acid is most effective against machinery. It will continue to eat away at affected objects for a while. Shields cannot stop acid.
Blind effect
When blinded, a player's screen will stay red for a longer time and they will be have a difficult time spotting enemy players. Various smoke and flash weapons will blind players.
Burn effect
Burning is effective against both players and machinery. It will continue to burn the object and ignite any nearby players for a while. However, flames will roll right around shielded objects.
Detonation Frequency effect
When Remote Bombs have been placed, any team member with a Remote Detonator may trigger the bombs from anywhere in the mission.
EMP effect
Electro-magnetic pulses will disrupt electrical systems in both players and machinery. It takes a while for the systems to come back on line.
Personal Shield effect
A personal shield is a shield that surrounds a player. However, the power systems of each armor cannot maintain the shield for long.
Poison Gas Cloud effect
Poison gas clouds are dangerous to wander into. They may blind and poison anyone who runs into them.
Radiation effect
Radiation is the slow killer. It is not stopped by barriers or walls.
Stealth effect
New adaptive camoflauging technology can render an object or person virtually invisible.


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Starsiege Tribes is a trademark of Dynamix, a Sierra company.